![]() ![]() What you do when building RPG Maker's Events or playing around with Game Maker (without using the scripting tools) it's not programming in the common sense of the word, but requires you to have acquired some programming logic. ![]() Well, you have different choices in front of you – but it boils all down to one question: How good are you at programming? And, mind me, with programming I don't only mean writing lines of code: I mean knowing the structured logic behind a flow of actions. The game engine: how can I make my game? The first and foremost question to answer. Here's some tips, broken down in different categories – so you can make an informed decision. Well, what are these issues?! What can go wrong with that? Let's break things down in this series of articles! First question first: 2D or 3D? It can look like an easy question, at first, but if you answer in the wrong way, you send yourself and your game in development Hell before even starting. ![]() To quote the first answer: Many inexperienced developers start working on a fighting game thinking they are easy and soon find themselves overwhelmed by far more work than they ever imagined. Then, you open the Internet, and find out that aside from major studios and development teams ( Capcom, Namco, Arc System Works, Team Ninja), there are little to no fighting games around. Game inspired you, you want to do one – and you are not alone, you know it. If you are a fighting game enthusiast, you've probably thought about it more than once, amazed by the flashy fireballs and super combos in Street Fighter or the juggling system in Tekken, or the counter mechanics in Dead or Alive. ![]()
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